Necra Update Page



Thank you for taking an interest in Necra. Necra is a fantasy JRPG inspired by old-school games like Final Fantasy, Suikoden, Trials of Mana and a few others. You can find the newest version of Necra down below. This game will likely always be free, though if you'd like you can donate to help me get new resources for the game, keep the website alive and/or just say thanks for making it. If you donate $1 or more and email me with the email you donated from, I will email you back a code you can use in the game to unlock special outfits for all the characters that are currently exclusively for donators and playtesters. You will be able to earn them free in the game after beating the game. Donators and playtesters get a code to start with them! If you have any questions, comments or want to contact me about the special outfits, you can do so at shirowildwolf@necrarpg.com.


Four friends accidentally release a powerful creature and need to find a way to seal it away again before it destroys the world. Along the way, they'll find new allies, enemies and secrets. Explore the deepest parts of Necra and find magic, loot and dangerous dungeons. You'll need all the help you can get to survive the challenges to come. Help your adventurers become heroes, gather an army and save the world from it's grim fate. The future of Necra rests in your hands.


  • Earn multiple unlockable characters, each with their own class and bonuses.
  • Enjoy almost no waiting to keep the battle action going with Necra's fast turn-based battle system.
  • Customize your weapons and armors with enchanting.
  • Make your party your own with every party member being renamable when you unlock them.
  • Visit dark dungeons that have an immersive lighting system and effects.
  • See the world map with a "Mode 7" style, making the world feel much bigger.
  • Change the window skin to make the game look how you want it to.
  • Play the way you want with remappable keys and controller support.



Please note that this game is still in early access and developed entirely by one person in their (non-existant) spare time. Bugs, typos and other oddities may exist. All content contained in this and future versions are subject to change. Necra is an adventure that is already several hours long. I have plans to make the story much longer with new quests and much, much more to explore. If you wish to help support the game's development, please feel free to reach out to me at shirowildwolf@necrarpg.com with anything that could be corrected in the next version release. Please note that a set release date for Necra will never be given, nor can I promise the game will ever be fully finished (mostly due to me continuing to find things to add to it). I've had great support from my husband and friends and I thank all of you for helping me over the serveral years I've been making this game. I couldn't do it without all of you. Even the people who just take an interest and give me feedback have been wonderful. Making this game has been an adventure in of itself, so thank you everyone. I hope you enjoy the game and the future releases of it.


The downloadable versions of Necra are 64-bit applications only! The game can still be played online for other players. Although the game will run on mobile by playing the online version, it's not optimized for phones like it is for computers. Even on a high-speed internet, you may experience lag on mobile devices. Optimization for mobile devices is not planned. The online version is made to try the game before downloading. Any hiccup in net may disconnect you and you may lose your progress because of this with the online version only. You have been warned.


For certain overlays to work with Necra, such as steam, add "--in-process-gpu" without the quotes to launch options or create a shortcut to the game and add it after the link to the game in the shortcut properties.










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Necra Version 0.2.3.0

Last Updated: 4/2/2026





Current Update Changes


  • Fixed party memebers showing up invisible in the party list by preloading character sprites at game start.
  • Added an option to exit to desktop without having to go back to the title screen.
  • Centered the quit game menu text from the in game menu.
  • Centered the choice windows in game.
  • Cleaned up a few menus and the code behind them.
  • New boss added, Elder Lurker.
  • Fixed an issue where a guard in the Shento town hall could softlock the player if the player stood in a position where the guard could not move.
  • Fixed an issue where certain villagers could be pushed when they shouldn't be pushable once cured in Thornfeld.
  • Fixed an issue where a certain villager wouldn't move and should in Thornfeld.
  • Fixed a collision issue in the bar in Shento.
  • Increased the accuracy of Hawkeye's skills.
  • Added 8 new floors to the town hall.
  • Added a few missing credits in the credits page. (Long overdue.)
  • Increased the amount of gold the player can obtain.
  • Added an item that can be used as a keycard to unlock certain areas in the Shento Townhall area.
  • Added little boxes to the boats in Shento.
  • Edited the music trigger for Shento to allow setting up certain events in the game easier inside the town.
  • Moved the guards in the Shento Town Hall slightly forward for a future event to take place.
  • Changed the use skill sound while in the magic menu to sound more fitting for a spell.
  • Increased the healing amount slightly for the skill Holy Guard.
  • Updated the shield mechanic on bosses to have a turn timer (in case of really bad RNG...)
  • New boss added, Ultima Unit.
  • New boss added, Shento Mayor.
  • Multiple music tracks added.
  • Added new status effect for a health draining mechanic (similar to poison)
  • Added a piece of code to keep the player from moving for certain events.
  • Fixed an issue with some of Atheya's abilities casting twice.
  • Updated Kolvar and Sevok's abilities so they work with certain new mechanics.
  • Restoration shield has been updated to work more consistantly with other mechanics like it so players are left less confused.
  • Adjusted the well fed buff to time out after a certain number of steps.
  • Characters have had abilities added to them to reach level 40 and been given new abilities all together! (This will require hitting the home key to fix your old save files.)
  • Added an item to the accessory shop in Shento to boost experience of underleveled characters so no one gets left too far behind.
  • Changed the name of Recover to Rest to keep it from being confused with the healing spell of the same name.
  • Added a way to fix old save files by pressing the Home key by default. (This can be changed in the keyboard menu settings.)

  • If running the game off an old save file, press the home key by default to update your characters on your save file to the current version so your characters don't break as some may lose their spells or be missing skills after an update if skills for a character were touched! Your save files (if you want to keep them) are located in the save folder of Necra, which is in the www folder for most versions of the game. I can NOT promise save files will work from version to version. It all depends on what is changed during development. Game stability with old saves is not guaranteed, but most save files at this point are safe or fixable version to version.



Upcoming Changes



Necra World Map




Necra and this website are Copyright © 2026 by Shiro Ashtalon (Joshua Haywood)