Thank you for taking an interest in Necra. You can find the newest version of Necra down below. This game will always be free, though if you'd like you can donate to help me get new resources for the game, keep the website alive and/or just say thanks for making it. If you donate $1 or more and email me with the email you donated from, I will email you back a code you can use in the game to unlock special outfits for all the characters that are currently exclusively for donators and playtesters. You will be able to earn them way later in the game. Donators and playtesters get a code to start with them! If you have any questions, comments or want to contact me about the special outfits, you can do so at firstname.lastname@example.org.
Necra is about 4 elves who stumble on a map to a treasure, a rare sword. When they discover what they were seeking, it's only half a sword. What's worse is the piece of sword was magically sealing a powerful creature away. Unable to stop the creature, the elves cast a magical barrier to hold the creature, hoping to buy time. However, with the magic at their disposal, it was a barrier that would only hold for a short time. The creature would be strong enough to break through it in roughly 6 weeks and surely come seeking the elves and their home. Will they find a way to stop the creature before it destroys the lands? Is there a way to even destroy it or at least permanently seal it away again? This is where you step in and where the quest truly begins.
Necra is already an adventure that is a few hours long. I have plans to make the story several hours long with new quests and much, much more to explore. I also plan on making special end game dungeons or bosses for each character to obtain ultimate weapons. I've had great support from my significant other and friends and I thank all of you for helping me over the 1 1/2 years I've been making this game. I couldn't do it without all of you. Even the people who just take an interest and give me feedback have been wonderful. Making this game has been an adventure in of itself, so thank you everyone. I hope you enjoy the game and the future releases of it.
Necra Version Alpha 0.0.18 Last Updated: 2-15-2018
Current Update Changes
Fixed an issue with the debug room.
Added step sounds to certain surfaces the player walks on.
Removed the Animated Tiles option from the options menu. It was really put in for the mobile version, which has been discontinued.
Changed the way cooldowns are displayed.
Changed stats for all characters.
Changed experience growth for all characters.
Changed some class names.
Nerfed Shield Bash skill from a 40% chance to give the Paralyze status effect down to 35%.
Buffed damage on Shield Bash skill.
Nerfed health of enemies on the first fight of the game.
Lowered the heal skill chance of the gazer bat in the Elven Ruins.
Fixed a few typos.
Changed some of the MP costs on certain spells.
Changed the save option for the door to the Elven Ruins.
Changed the animation for physical damage limit breaks.
Added the ability to rename weapons and armors.
Added enchantments to weapons and armors.
Added a new status page that breaks down literally everything you'd need to know about your character.
Changed background in the Elven Ruins a bit to make it less laggy.
Rebalanced every enemy in the game!
Gave all characters resistances to certain elements.
Gave the swordsman and rogue new names.
Removed the new debugger due to stability issues when not test playing.
Gave Alex a 10% aggro buff to his class bonuses.
Made Alex's Hasten Blades do a 1 to 1 life steal.
Renamed Hasten Blades to Chaos Blades.
Fixed a bug where the wrong face sprite could be used when loading the game.
Added new sounds to Chaos Blades.
Gave the "Get Out" enemy a instant game over ability if the player fights him too long.
Gave a soft red glow to the untouched switches in the Elven Ruins.
Added extra dialog to the Elven Ruins.
Made the Elven Ruins a bit lighter so the player can navigate it a little better.
Changed the body slam animation slightly.
Increased the enemy spider's natural MP.
Added magical attack stats to Alex's weapons.
Added a new name input screen.
Added a Master Volume option.
Added a new Study skill to learn about your enemies, including their weaknesses. This skill can be learned at game start and all characters learn this ability!
Changed the timing on the scene with the Orc waking up in Darkrock Cave.
Simplified some code for cutscenes.
Finished Lost Lake.
Added several new enemies.
Added 2 new dungeons.
Added 2 new bosses.
Added a few new skills to the game which the party will be able to learn in a later update.
Fixed a few grammar issues.
Added a way to check the status of allies during a battle.
Made a change to where if there is only one character in the party, you won't have to select a character for spells or menus.
Nerfed buffs and debuffs from changing a stat by 25% to 20%.
Increased mana usage on buffs and debuffs.
A fresh install is always recommended while the game is this early in development. Your save files (if you want to keep them) are located in the save folder of Necra, which is in the www folder for most versions of the game. I can NOT promise save files will work from version to version. It all depends on what is changed during development.